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HomeTraining3DS MAX [Design] Training3ds Max (Design) Gevorderden

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VARTEC delivers solutions to support the Design to Visualization pipeline in your organization. These solutions can be consultancy, training, software, hardware, etc...

On our website you can find more information around our products and the related services we offer.

About Us

Over the years we have become the benelux reseller of a wide range of 3D & VAR hardware and software products.

The combination of our expertise, know-how and over 15 years of experience in creating visualization and (interactive) stereoscopic projects, allows us to guarantee you a real added value in the creation of your project.

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3ds Max (Design) Gevorderden
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3ds Max (Design) Gevorderden

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De 3ds Max (Design) Gevorderden Training richt zich op diegene die graag meer uit 3ds Max (Design) willen gaan halen en die toe zijn aan de meer geavanceerde mogelijkheden. De 3ds Max Gevorderden Training gaat dieper in op de uitgebreide mogelijkheden van 3ds Max (Design) op diverse vlakken waardoor u zich kunt onderscheiden ten opzichte van andere gebruikers. De 3ds Max (Design) Gevorderden Training sluit perfect aan op de 3ds Max (Design) Basis Training.

 

Doelstelling van de training

Na het volgen van de training bent u absoluut beter en sneller geworden in 3ds Max (Design) en beheerst u veel meer technieken die snel en efficiënt werken voor uw eigen werkzaamheden. Tijdens de training komen praktische onderwerpen naar voren die u direct kunt toepassen in uw eigen werkomgeving.

 

Certificaat

Elke cursist ontvangt na afloop een officieel persoonsgebonden Autodesk certificaat.

 

Documentatie

Elke cursist ontvangt het Engelstalige naslagwerk 3ds Max Bible.

 

Tijdsduur

De 3ds Max Gevorderden Training duurt totaal vijf dagen en wordt verspreid over een aantal weken gegeven.

 

Vervolgtraining

Na het volgen van de 3ds Max (Design) Gevorderden training kunt u doorstromen naar de 3ds Max Character Design & Animatie training.

 

Inhoud

 

User Interface

  • Quad Menu’s aanpassen
  • Viewport Shading
  • Schematic View
  • Paint Selectie
  • Select and Manipulate
  • ProSound

 

Scene Management

  • Clone and Align
  • Object Display Culling
  • Scene States
  • Walk Trough Viewport Navigatie
  • Paths Configuratie
  • Xref Management
  • DWF Export
  • FBX
  • Camera Matching
  • Asset Tracking
  • Asset Browser
  • Project Files
  • Adaptive Degradation
  • Batch Render
  • Working Pivots
  • XForm
  • Scene Explorer
  • RAM Player
  • Selection Sets
  • Pick Coordinate
  • Containers
  • xView Mesh Analyser
  • Material Explorer

 

Modeling

  • Graphite Modeling Tools
  • Advanced Editable Poly Modeling
  • Selection Tools
  • Mesh Painting
  • Edit Poly Modifier
  • Sweep Modifier
  • Shell Modifier
  • Renderable Splines
  • TurboSmooth Modifier
  • Patch Modeling
  • Symmetry Modifier
  • ProBoolean
  • ProCutter
  • Collapse Utility
  • Vertex Paint Modifier
  • Hair and Fur Modifier
  • Connect Compound
  • Scatter Compound
  • Shape Merge Compound
  • Skin Wrap
  • Skin Morph
  • Cloth Modifier
  • Pro Optimizer
  • Substitute
  • Soft Selection Shortcuts

 

Particle Flow

  • Particle Source
  • De Emission Rollout
  • De Selection Rollout
  • De System Management Rollout
  • De Script Rollout
  • Particle View
  • Event Display Navigatie
  • General Manipulatie
  • Global vs Local Events
  • Branching Events
  • Acties in Particle Flow
  • Materialen in Particle Flow
  • Operators in Particle Flow
  • Space Warps
  • Forces en Deflectors
  • Particle Flow Advanced Effects

 

Dynamics met Reactor

  • Mass Properties
  • Rigid vs Softbodies
  • Rope
  • Water
  • Cloth
  • Fracture
  • Reactor Tools
  • Update Max
  • Reactor i.c.m. met Keyframing

 

Mental Ray

  • Mental Ray Lichtbronnen
  • Displacement
  • Arch & Design material in detail
  • Advanced Mental Ray Shaders
  • Caustics
  • Global Illumination
  • Camera Effects
  • Final Gather
  • Production Shaders
  • Proxies
  • Self Illuminated Material
  • Photon Maps
  • Contour Shaders
  • BSP 2
  • Review 3
  • Image Based Lighting (HDR)
  • Camera Correction
  • SSS Shaders
  • MR Sky Portals
  • Render Elements
  • Studio Lighting
  • Advanced Daylight Systems
  • Render to Texture
  • Mental Mill Shaders
  • Gamma setup
  • Light Analysis

 

Animatie

  • Advanced Curve & Dope Sheet Editor
  • Constraints
  • Controllers
  • Parameter Wiring
  • Inverse Kinematics
  • Motion Mixer
  • Motion Capture
  • Manipulators
  • Custom Attributes
  • Morpher
  • Spline IK
  • Parameter Collector
  • Animation Layers
  • Cache Modifiers

 

Materialen & Mapping

  • Multi/Sub-Object
  • Blend Materials
  • Ink ‘n Paint
  • Xref
  • Multi/Sub
  • Matte/Shadow/Reflection
  • Compositors
  • Normal Maps
  • Camera Map Per Pixel
  • Color Correct
  • Unwrap UVW

 


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Adsk_Silver_Partner_blk_colourVARTEC is Silver Partner of Autodesk

We have a certified team that can help you to determine the right products for your needs. Our team can also help you for the installation, configuration, training and support of the Autodesk products, especially for the M&E products.

ELO_BP_LogoVARTEC is a certified ELO Business Partner.

An ELO business partners has a versatile spectrum of services on offer, ranging from consulting, design, programming and implementation to the ongoing operation of the ELO installation.

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VARTEC is a HP Preferred Partner.

We are certified for the whole HP product portfolio. Our team is able to design and implement the right HP solution for your business needs.